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using Godot;
namespace TheLegendOfGustav.Entities.Items;
/// <summary>
/// Esta classe só existe para agrupar seus descendentes.
/// </summary>
[GlobalClass]
public partial class ItemResource : Resource
{
[Export]
public string DisplayName { get; set; } = "Unnamed item";
[Export]
public Texture2D Icon { get; set; }
[Export]
public int MaxUses { get; set; } = 1;
[Export]
public string Description { get; set; } = "";
[Export]
public ItemActivation Activation { get; set; }
}
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