summaryrefslogtreecommitdiff
path: root/scripts/Entities/Items/HealingConsumableDefinition.cs
blob: d0e5850d4d04b0fcf6145477b4f0f7d74b039fd1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
using Godot;

namespace TheLegendOfGustav.Entities.Items;

[GlobalClass]
public partial class HealingConsumableDefinition : ConsumableItemDefinition
{
	///<summary>
	/// Porcentagem da vida do ator para restaurar.
	///</summary>
	[ExportCategory("Item Mechanics")]
	[Export]
	public float healingPercentage = 10;
}