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using Godot;
using TheLegendOfGustav.Entities.Actions;
using TheLegendOfGustav.Entities.Actors;
using TheLegendOfGustav.Magic;
using TheLegendOfGustav.Map;
namespace TheLegendOfGustav.Entities.Items;
public partial class GrimoireConsumable(Vector2I initialPosition, MapData map, GrimoireConsumableDefinition definition) : ConsumableItem(initialPosition, map, definition)
{
private SpellResource spell = definition.Spell;
public override bool Activate(ItemAction action)
{
Player consumer = action.Player;
consumer.SpellBook.LearnSpell(spell);
ConsumedBy(consumer);
return true;
}
}
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