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using Godot;
using TheLegendOfGustav.Entities.Actors;
using TheLegendOfGustav.Magic;
namespace TheLegendOfGustav.Entities.Actions;
public partial class SpellCommand(Actor actor, Vector2I offset, SpellResource spell) : DirectionalAction(actor, offset)
{
private SpellResource spell = spell;
public override bool Perform()
{
Actor target = null;
if (GetTarget() is Actor actor)
{
target = actor;
}
if (spell.Type == SpellType.Ranged && target == null) return false;
if (Actor.Mp < spell.Cost)
{
return false;
}
foreach (SpellEffect effect in spell.Effects)
{
effect.Apply(Actor, target);
}
return true;
}
}
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