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using Godot;
using TheLegendOfGustav.Entities.Actors;
using TheLegendOfGustav.Utils;
using TheLegendOfGustav.Entities.Items;
using TheLegendOfGustav.Map;
namespace TheLegendOfGustav.Entities.Actions;
public partial class PickupAction : DirectionalAction
{
private Player player;
public PickupAction(Player player, Vector2I offset) : base(player, offset)
{
Player = player;
// Pegar itens requer um tempo menor.
Cost = 2;
}
protected Player Player
{
get => player;
private set
{
player = value;
}
}
public override bool Perform()
{
ConsumableItem item = MapData.GetFirstItemAtPosition(Destination);
if (item == null)
{
MessageLogData.Instance.AddMessage("Não tem item aqui.");
return false;
}
if (player.Inventory.Items.Count >= player.Inventory.Capacity)
{
MessageLogData.Instance.AddMessage("Seu inventário está cheio");
return false;
}
MapData.RemoveEntity(item);
player.Inventory.Add(item);
player.Energy -= Cost;
return true;
}
}
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