blob: 76762944117877bfd3127d81aba92d4b4b8e8cc9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
using Godot;
using TheLegendOfGustav.Entities.Actors;
using TheLegendOfGustav.Utils;
using TheLegendOfGustav.Entities.Items;
using TheLegendOfGustav.Map;
namespace TheLegendOfGustav.Entities.Actions;
public partial class PickupAction : DirectionalAction
{
private Player player;
public PickupAction(Player player, Vector2I offset) : base(player, offset)
{
this.player = player;
// Pegar itens requer um tempo menor.
cost = 2;
}
public override bool Perform()
{
ItemEntity item = MapData.GetFirstItemAtPosition(Destination);
if (item == null)
{
MessageLogData.Instance.AddMessage("Não tem item aqui.");
return false;
}
if (player.Inventory.Items.Count >= player.Inventory.Capacity)
{
MessageLogData.Instance.AddMessage("Seu inventário está cheio");
return false;
}
MapData.RemoveEntity(item);
player.Inventory.Add(item.Item);
item.QueueFree();
player.Energy -= cost;
return true;
}
}
|