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using TheLegendOfGustav.Entities.Actors;
using TheLegendOfGustav.Entities.Items;
namespace TheLegendOfGustav.Entities.Actions;
public partial class ItemAction : Action
{
private ConsumableItem item;
private Player player;
public ItemAction(Player player, ConsumableItem item) : base(player)
{
Item = item;
Player = player;
}
public Player Player
{
get => player;
private set
{
player = value;
}
}
protected ConsumableItem Item
{
get => item;
set
{
item = value;
}
}
public override bool Perform()
{
return item.Activate(this);
}
}
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