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path: root/scripts/Entities/Actions/EscapeAction.cs
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using TheLegendOfGustav.Entities.Actors;
using TheLegendOfGustav.Utils;

namespace TheLegendOfGustav.Entities.Actions;

public partial class EscapeAction(Actor actor) : Action(actor)
{
	public override bool Perform()
	{
		Actor.MapData.SaveGame();
		SignalBus.Instance.EmitSignal(SignalBus.SignalName.EscapeRequested);
		return false;
	}
}