diff options
Diffstat (limited to 'scripts')
| -rw-r--r-- | scripts/Entities/Actors/EnemyDefinition.cs | 2 | ||||
| -rw-r--r-- | scripts/Map/DungeonGenerator.cs | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/scripts/Entities/Actors/EnemyDefinition.cs b/scripts/Entities/Actors/EnemyDefinition.cs index 97f8f13..4aa8d82 100644 --- a/scripts/Entities/Actors/EnemyDefinition.cs +++ b/scripts/Entities/Actors/EnemyDefinition.cs @@ -12,4 +12,4 @@ public partial class EnemyDefinition : ActorDefinition [ExportCategory("AI")] [Export] public AIType AI; -}
\ No newline at end of file +} diff --git a/scripts/Map/DungeonGenerator.cs b/scripts/Map/DungeonGenerator.cs index 779675f..31dcffe 100644 --- a/scripts/Map/DungeonGenerator.cs +++ b/scripts/Map/DungeonGenerator.cs @@ -20,6 +20,7 @@ public partial class DungeonGenerator : Node GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres"), GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres"), GD.Load<EnemyDefinition>("res://assets/definitions/actor/Shadow.tres"), + GD.Load<EnemyDefinition>("res://assets/definitions/actor/omal.tres") ]; private static readonly Godot.Collections.Array<ItemResource> items = [ |
