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-rw-r--r--scripts/Actor.cs35
-rw-r--r--scripts/Actor.cs.uid1
-rw-r--r--scripts/Character.cs51
-rw-r--r--scripts/Character.cs.uid1
-rw-r--r--scripts/DungeonLevel.cs18
-rw-r--r--scripts/DungeonLevel.cs.uid1
-rw-r--r--scripts/Enemy.cs10
-rw-r--r--scripts/Enemy.cs.uid1
-rw-r--r--scripts/TurnManager.cs61
-rw-r--r--scripts/TurnManager.cs.uid1
10 files changed, 180 insertions, 0 deletions
diff --git a/scripts/Actor.cs b/scripts/Actor.cs
new file mode 100644
index 0000000..b360545
--- /dev/null
+++ b/scripts/Actor.cs
@@ -0,0 +1,35 @@
+using Godot;
+
+public abstract partial class Actor : Node2D {
+ static int baseWalkCost = 10;
+ [Export]
+ public TileMapLayer Map { get; set; }
+ [Signal]
+ public delegate void actionPerformedEventHandler();
+
+ [Export]
+ public int Energy { get; set; } = 0;
+ [Export]
+ public int Speed { get; protected set; } = 10;
+
+ protected void Walk(Vector2I offset) {
+ Vector2I toMovePos = Map.LocalToMap(Position);
+ toMovePos += offset;
+
+ TileData tile = Map.GetCellTileData(toMovePos);
+
+ if (tile.HasCustomData("isWalkable") && (bool) tile.GetCustomData("isWalkable")) {
+ GD.Print(toMovePos);
+ Position = Map.MapToLocal(toMovePos);
+ }
+
+ Energy -= baseWalkCost;
+ EndAction();
+ }
+
+ protected virtual void EndAction() {
+ EmitSignal(SignalName.actionPerformed);
+ }
+
+ public abstract void performAction();
+} \ No newline at end of file
diff --git a/scripts/Actor.cs.uid b/scripts/Actor.cs.uid
new file mode 100644
index 0000000..cf29b40
--- /dev/null
+++ b/scripts/Actor.cs.uid
@@ -0,0 +1 @@
+uid://c0cm4woy8lawl
diff --git a/scripts/Character.cs b/scripts/Character.cs
new file mode 100644
index 0000000..172ffe4
--- /dev/null
+++ b/scripts/Character.cs
@@ -0,0 +1,51 @@
+using Godot;
+using System;
+
+public partial class Character : Actor {
+ private bool canAct = false;
+
+ public override void _Input(InputEvent @event)
+ {
+ base._Input(@event);
+
+ if (!@event.IsPressed()) return;
+
+ if (canAct) {
+
+
+ if (@event.IsActionPressed("walk-up")) {
+ Walk(Vector2I.Up);
+ }
+ if (@event.IsActionPressed("walk-down")) {
+ Walk(Vector2I.Down);
+ }
+ if (@event.IsActionPressed("walk-left")) {
+ Walk(Vector2I.Left);
+ }
+ if (@event.IsActionPressed("walk-right")) {
+ GD.Print("Hello!");
+ Walk(Vector2I.Right);
+ }
+
+ if (@event.IsActionPressed("skip-turn")) {
+ SkipTurn();
+ }
+ }
+ }
+
+ private void SkipTurn() {
+ GD.Print("Skipped the turn.");
+ Energy = 0;
+ EndAction();
+ }
+
+ protected override void EndAction() {
+ canAct = false;
+ base.EndAction();
+ }
+
+ public override void performAction() {
+ GD.Print("I can act");
+ canAct = true;
+ }
+}
diff --git a/scripts/Character.cs.uid b/scripts/Character.cs.uid
new file mode 100644
index 0000000..8229b7f
--- /dev/null
+++ b/scripts/Character.cs.uid
@@ -0,0 +1 @@
+uid://c840l08453pu2
diff --git a/scripts/DungeonLevel.cs b/scripts/DungeonLevel.cs
new file mode 100644
index 0000000..c3536ac
--- /dev/null
+++ b/scripts/DungeonLevel.cs
@@ -0,0 +1,18 @@
+using Godot;
+using System;
+
+public partial class DungeonLevel : Node2D {
+ TurnManager turnManager;
+
+ public override void _Ready() {
+ base._Ready();
+
+ turnManager = GetNode<TurnManager>("TurnManager");
+
+ turnManager.Tick();
+ }
+
+ public void OnTurnEnd() {
+ turnManager.Tick();
+ }
+}
diff --git a/scripts/DungeonLevel.cs.uid b/scripts/DungeonLevel.cs.uid
new file mode 100644
index 0000000..5c3c2a2
--- /dev/null
+++ b/scripts/DungeonLevel.cs.uid
@@ -0,0 +1 @@
+uid://dwubb28wt4bhe
diff --git a/scripts/Enemy.cs b/scripts/Enemy.cs
new file mode 100644
index 0000000..52eb27f
--- /dev/null
+++ b/scripts/Enemy.cs
@@ -0,0 +1,10 @@
+using Godot;
+using System;
+
+public partial class Enemy : Actor {
+ public override void performAction() {
+ Walk(Vector2I.Right);
+
+ GD.Print("Energy after walking: " + Energy);
+ }
+}
diff --git a/scripts/Enemy.cs.uid b/scripts/Enemy.cs.uid
new file mode 100644
index 0000000..93255b7
--- /dev/null
+++ b/scripts/Enemy.cs.uid
@@ -0,0 +1 @@
+uid://bef1fo3vgvxej
diff --git a/scripts/TurnManager.cs b/scripts/TurnManager.cs
new file mode 100644
index 0000000..ffb2659
--- /dev/null
+++ b/scripts/TurnManager.cs
@@ -0,0 +1,61 @@
+using Godot;
+using System;
+using System.Collections.Generic;
+using System.Reflection.Metadata.Ecma335;
+
+public partial class TurnManager : Node {
+ [Signal]
+ public delegate void turnBeginEventHandler();
+ [Signal]
+ public delegate void turnEndEventHandler();
+
+ private Godot.Collections.Array<Node> actors = [];
+ private int index = 0;
+
+ public int TurnCount { get; private set; } = 1;
+
+ public void Tick() {
+ EmitSignal(SignalName.turnBegin);
+
+ GD.Print("Turn: " + TurnCount);
+
+ actors.Clear();
+ actors = GetTree().GetNodesInGroup("TimeSlave");
+
+ GD.Print("Actor count: " + actors.Count);
+
+ index = -1;
+ NextActor();
+ }
+
+ private void NextActor() {
+ index++;
+ GD.Print("Index: " + index);
+ if (index >= actors.Count) {
+ EndTurn();
+ return;
+ }
+ Actor currentActor = (Actor) actors[index];
+ currentActor.Energy += currentActor.Speed;
+ ActorPerformAction();
+ }
+
+ private void ActorPerformAction() {
+ Actor currentActor = (Actor) actors[index];
+ if (currentActor.Energy > 0) {
+ currentActor.performAction();
+ } else {
+ NextActor();
+ }
+ }
+
+ public void OnActionEnd() {
+ ActorPerformAction();
+ }
+
+ private void EndTurn() {
+ GD.Print("Turn End");
+ TurnCount++;
+ EmitSignal(SignalName.turnEnd);
+ }
+}
diff --git a/scripts/TurnManager.cs.uid b/scripts/TurnManager.cs.uid
new file mode 100644
index 0000000..a306f3e
--- /dev/null
+++ b/scripts/TurnManager.cs.uid
@@ -0,0 +1 @@
+uid://ynjn2pmluvf6