diff options
Diffstat (limited to 'scripts/input/PickupInputHandler.cs')
| -rw-r--r-- | scripts/input/PickupInputHandler.cs | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/scripts/input/PickupInputHandler.cs b/scripts/input/PickupInputHandler.cs deleted file mode 100644 index 8f4f9b2..0000000 --- a/scripts/input/PickupInputHandler.cs +++ /dev/null @@ -1,41 +0,0 @@ -using Godot; - -/// <summary> -/// Esquema de controles para pegar um item. -/// </summary> -public partial class PickupInputHandler : BaseInputHandler { - private readonly Godot.Collections.Dictionary<string, Vector2I> directions = new() - { - {"walk-up", Vector2I.Up}, - {"walk-down", Vector2I.Down}, - {"walk-left", Vector2I.Left}, - {"walk-right", Vector2I.Right}, - {"walk-up-right", Vector2I.Up + Vector2I.Right}, - {"walk-up-left", Vector2I.Up + Vector2I.Left}, - {"walk-down-right", Vector2I.Down + Vector2I.Right}, - {"walk-down-left", Vector2I.Down + Vector2I.Left}, - {"skip-turn", Vector2I.Zero} - }; - public override Action GetAction(Player player) { - Action action = null; - - if (player.IsAlive) { - foreach (var direction in directions) { - if (Input.IsActionJustPressed(direction.Key)) { - action = new PickupAction(player, direction.Value); - Quit(); - } - } - - if (Input.IsActionJustPressed("quit")) { - Quit(); - } - } - - return action; - } - - private void Quit() { - GetParent<InputHandler>().SetInputHandler(InputHandlers.MainGame); - } -} |
