diff options
Diffstat (limited to 'scripts/input/MainGameInputHandler.cs')
| -rw-r--r-- | scripts/input/MainGameInputHandler.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/scripts/input/MainGameInputHandler.cs b/scripts/input/MainGameInputHandler.cs new file mode 100644 index 0000000..1c5ac6e --- /dev/null +++ b/scripts/input/MainGameInputHandler.cs @@ -0,0 +1,35 @@ +using Godot; + +/// <summary> +/// Esquema de controles principal do jogo. +/// </summary> +public partial class MainGameInputHandler : BaseInputHandler { + private readonly Godot.Collections.Dictionary<string, Vector2I> directions = new() + { + {"walk-up", Vector2I.Up}, + {"walk-down", Vector2I.Down}, + {"walk-left", Vector2I.Left}, + {"walk-right", Vector2I.Right}, + {"walk-up-right", Vector2I.Up + Vector2I.Right}, + {"walk-up-left", Vector2I.Up + Vector2I.Left}, + {"walk-down-right", Vector2I.Down + Vector2I.Right}, + {"walk-down-left", Vector2I.Down + Vector2I.Left}, + }; + public override Action GetAction(Player player) { + Action action = null; + + if (player.IsAlive) { + foreach (var direction in directions) { + if (Input.IsActionJustPressed(direction.Key)) { + action = new BumpAction(player, direction.Value); + } + } + + if (Input.IsActionJustPressed("skip-turn")) { + action = new WaitAction(player); + } + } + + return action; + } +} |
