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-rw-r--r--scripts/input/InputHandler.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/scripts/input/InputHandler.cs b/scripts/input/InputHandler.cs
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+++ b/scripts/input/InputHandler.cs
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+using System.Numerics;
+using Godot;
+
+/// <summary>
+/// Obtém input do usuário.
+/// </summary>
+public partial class InputHandler : Node {
+ private readonly Godot.Collections.Dictionary<string, Vector2I> directions = new()
+ {
+ {"walk-up", Vector2I.Up},
+ {"walk-down", Vector2I.Down},
+ {"walk-left", Vector2I.Left},
+ {"walk-right", Vector2I.Right},
+ {"walk-up-right", Vector2I.Up + Vector2I.Right},
+ {"walk-up-left", Vector2I.Up + Vector2I.Left},
+ {"walk-down-right", Vector2I.Down + Vector2I.Right},
+ {"walk-down-left", Vector2I.Down + Vector2I.Left},
+ };
+ public Action GetAction(Player player) {
+ Action action = null;
+
+ if (player.IsAlive) {
+ foreach (var direction in directions) {
+ if (Input.IsActionJustPressed(direction.Key)) {
+ action = new BumpAction(player, direction.Value);
+ }
+ }
+
+ if (Input.IsActionJustPressed("skip-turn")) {
+ action = new WaitAction(player);
+ }
+ }
+
+ return action;
+ }
+}