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-rw-r--r--scripts/entities/items/HealingConsumable.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/scripts/entities/items/HealingConsumable.cs b/scripts/entities/items/HealingConsumable.cs
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+++ b/scripts/entities/items/HealingConsumable.cs
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+using Godot;
+
+public partial class HealingConsumable : ConsumableItem
+{
+ private HealingConsumableDefinition definition;
+ public float HealingPercentage { get; private set; }
+ public HealingConsumable(Vector2I initialPosition, MapData map, HealingConsumableDefinition definition) : base(initialPosition, map, definition)
+ {
+ this.definition = definition;
+ HealingPercentage = definition.healingPercentage;
+ }
+
+ public override bool Activate(ItemAction action)
+ {
+ Actor consumer = action.ThisActor;
+ int intendedAmount = (int)(HealingPercentage / 100 * consumer.MaxHp);
+ int recovered = consumer.Heal(intendedAmount);
+
+ // Se não tinha o que curar, a ativação falhou.
+ if (recovered == 0) {
+ MessageLogData.Instance.AddMessage("Você já está saudável.");
+ return false;
+ }
+ MessageLogData.Instance.AddMessage($"Você consome {DisplayName} e recupera {recovered} de HP");
+ return true;
+ }
+} \ No newline at end of file