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-rw-r--r--scripts/entities/actors/Player.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/scripts/entities/actors/Player.cs b/scripts/entities/actors/Player.cs
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+++ b/scripts/entities/actors/Player.cs
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+using Godot;
+using System;
+
+/// <summary>
+/// Classe do jogador. Por enquanto não é diferente do Ator, mas isso pode mudar.
+/// </summary>
+[GlobalClass]
+public partial class Player : Actor
+{
+ public Player(Vector2I initialPosition, MapData map, ActorDefinition definition) : base(initialPosition, map, definition)
+ {
+ }
+}