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-rw-r--r--scripts/entities/actors/EnemyDefinition.cs11
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diff --git a/scripts/entities/actors/EnemyDefinition.cs b/scripts/entities/actors/EnemyDefinition.cs
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+using Godot;
+
+/// <summary>
+/// Além das configurações do ator, também possui qual IA utilizar.
+/// </summary>
+[GlobalClass]
+public partial class EnemyDefinition : ActorDefinition {
+ [ExportCategory("AI")]
+ [Export]
+ public AIType AI;
+} \ No newline at end of file