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Diffstat (limited to 'scripts/entities/actors/EnemyDefinition.cs')
| -rw-r--r-- | scripts/entities/actors/EnemyDefinition.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/scripts/entities/actors/EnemyDefinition.cs b/scripts/entities/actors/EnemyDefinition.cs new file mode 100644 index 0000000..e372e3a --- /dev/null +++ b/scripts/entities/actors/EnemyDefinition.cs @@ -0,0 +1,11 @@ +using Godot; + +/// <summary> +/// Além das configurações do ator, também possui qual IA utilizar. +/// </summary> +[GlobalClass] +public partial class EnemyDefinition : ActorDefinition { + [ExportCategory("AI")] + [Export] + public AIType AI; +}
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