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-rw-r--r--scripts/entities/EntityDefinition.cs20
1 files changed, 0 insertions, 20 deletions
diff --git a/scripts/entities/EntityDefinition.cs b/scripts/entities/EntityDefinition.cs
deleted file mode 100644
index ba7236a..0000000
--- a/scripts/entities/EntityDefinition.cs
+++ /dev/null
@@ -1,20 +0,0 @@
-using Godot;
-
-[GlobalClass]
-public partial class EntityDefinition : Resource{
- [ExportCategory("Entity Visuals")]
- // Nome da entidade.
- [Export]
- public string name = "unnamed";
- // Seu sprite.
- [Export]
- public Texture2D texture;
- // A camada da entidade.
- [Export]
- public EntityType Type;
-
- [ExportCategory("Entity Mechanics")]
- // Se a entidade bloqueia movimento.
- [Export]
- public bool blocksMovement = true;
-} \ No newline at end of file