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-rw-r--r--scripts/actors/actions/MovementAction.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs
index f86d542..b37f9ae 100644
--- a/scripts/actors/actions/MovementAction.cs
+++ b/scripts/actors/actions/MovementAction.cs
@@ -11,14 +11,12 @@ public partial class MovementAction : DirectionalAction
public override void Perform()
{
- Vector2I finalDestination = actor.GridPosition + Offset;
-
// Não anda se o destino for um tile sólido.
- if (!Map_Data.IsTileWalkable(finalDestination)) return;
+ if (!Map_Data.IsTileWalkable(Destination)) return;
// Não anda se o destino for oculpado por um ator.
// Na maioria dos casos, essa condição nunca é verdadeira.
- if (GetBlockingActorAtPosition(finalDestination) != null) return;
+ if (GetTargetActor() != null) return;
actor.Walk(Offset);
}