diff options
Diffstat (limited to 'scripts/actors/Enemy.cs')
| -rw-r--r-- | scripts/actors/Enemy.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/scripts/actors/Enemy.cs b/scripts/actors/Enemy.cs new file mode 100644 index 0000000..6c111b1 --- /dev/null +++ b/scripts/actors/Enemy.cs @@ -0,0 +1,34 @@ +using Godot; +using System; + +public enum AIType +{ + None, + DefaultHostile +}; + +public partial class Enemy : Actor +{ + public BaseAI Soul { get; private set; } + + public bool IsAlive { get => Soul != null; } + + public Enemy(Vector2I initialPosition, MapData map, EnemyDefinition definition) : base(initialPosition, map, definition) + { + SetDefinition(definition); + } + + public void SetDefinition(EnemyDefinition definition) + { + base.SetDefinition(definition); + + switch(definition.AI) { + case AIType.None: + break; + case AIType.DefaultHostile: + Soul = new HostileEnemyAI(); + AddChild(Soul); + break; + } + } +} |
