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-rw-r--r--scripts/actors/AI/BaseAI.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/scripts/actors/AI/BaseAI.cs b/scripts/actors/AI/BaseAI.cs
new file mode 100644
index 0000000..f9b5387
--- /dev/null
+++ b/scripts/actors/AI/BaseAI.cs
@@ -0,0 +1,20 @@
+using Godot;
+
+public abstract partial class BaseAI : Node {
+ protected Actor body;
+
+ public override void _Ready()
+ {
+ base._Ready();
+ body = GetParent<Actor>();
+ }
+
+ public abstract void Perform();
+
+ public Godot.Collections.Array<Vector2> GetPathTo(Vector2I destination) {
+ Godot.Collections.Array<Vector2> list = [];
+ Vector2[] path = body.Map_Data.Pathfinder.GetPointPath(body.GridPosition, destination);
+ list.AddRange(path);
+ return list;
+ }
+} \ No newline at end of file