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-rw-r--r--scripts/Map/DungeonGenerator.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/scripts/Map/DungeonGenerator.cs b/scripts/Map/DungeonGenerator.cs
index 7f57353..d9585a7 100644
--- a/scripts/Map/DungeonGenerator.cs
+++ b/scripts/Map/DungeonGenerator.cs
@@ -44,11 +44,13 @@ public partial class DungeonGenerator : Node
GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres"),
GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres"),
GD.Load<EnemyDefinition>("res://assets/definitions/actor/Shadow.tres"),
+ GD.Load<EnemyDefinition>("res://assets/definitions/actor/toilet.tres")
];
private static readonly Godot.Collections.Array<ItemResource> items = [
GD.Load<ItemResource>("res://assets/definitions/Items/small_healing_potion.tres"),
- GD.Load<ItemResource>("res://assets/definitions/Items/mana_bolt_grimoire.tres")
+ GD.Load<ItemResource>("res://assets/definitions/Items/mana_bolt_grimoire.tres"),
+ GD.Load<ItemResource>("res://assets/definitions/Items/big_potion_of_heals.tres")
];
/// <summary>