diff options
Diffstat (limited to 'scripts/Map/MapData.cs')
| -rw-r--r-- | scripts/Map/MapData.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/scripts/Map/MapData.cs b/scripts/Map/MapData.cs index 5f96743..907e8d0 100644 --- a/scripts/Map/MapData.cs +++ b/scripts/Map/MapData.cs @@ -84,6 +84,10 @@ public partial class MapData : RefCounted, ISaveable return list; } } + + public int CurrentFloor { get; set; } = 0; + + public Vector2I DownstairsLocation { get; set; } /// <summary> /// Objeto do Godot que utiliza do algoritmo A* para calcular /// caminhos e rotas. @@ -349,6 +353,9 @@ public partial class MapData : RefCounted, ISaveable {"player", Player.GetSaveData()}, {"width", Width}, {"height", Height}, + {"current_floor", CurrentFloor}, + {"down_stairs_location_x", DownstairsLocation.X}, + {"down_stairs_location_y", DownstairsLocation.Y} }; } @@ -357,6 +364,9 @@ public partial class MapData : RefCounted, ISaveable Width = (int)saveData["width"]; Height = (int)saveData["height"]; + CurrentFloor = (int)saveData["current_floor"]; + DownstairsLocation = new((int)saveData["down_stairs_location_x"], (int)saveData["down_stairs_location_y"]); + SetupTiles(); Array<Dictionary<string, Variant>> serializedTiles = (Array<Dictionary<string, Variant>>)saveData["tiles"]; |
