diff options
Diffstat (limited to 'scripts/InputHandling/InputHandler.cs')
| -rw-r--r-- | scripts/InputHandling/InputHandler.cs | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/scripts/InputHandling/InputHandler.cs b/scripts/InputHandling/InputHandler.cs index 55a17b4..a1e9b03 100644 --- a/scripts/InputHandling/InputHandler.cs +++ b/scripts/InputHandling/InputHandler.cs @@ -1,6 +1,8 @@ using Godot; using TheLegendOfGustav.Entities.Actions; using TheLegendOfGustav.Entities.Actors; +using TheLegendOfGustav.Utils; +using TheLengendOfGustav.InputHandling; namespace TheLegendOfGustav.InputHandling; @@ -10,7 +12,8 @@ public enum InputHandlers GameOver, Inspect, Pickup, - Inventory + Inventory, + CastSpell } /// <summary> @@ -32,11 +35,18 @@ public partial class InputHandler : Node InputHandlerDict.Add(InputHandlers.MainGame, GetNode<MainGameInputHandler>("MainGameInputHandler")); // Controles para quando o jogador está morto. InputHandlerDict.Add(InputHandlers.GameOver, GetNode<GameOverInputHandler>("GameOverInputHandler")); + // Controles para observar o cenário InputHandlerDict.Add(InputHandlers.Inspect, GetNode<InspectInputHandler>("InspectInputHandler")); + // Controles para pegar um item do chão. InputHandlerDict.Add(InputHandlers.Pickup, GetNode<PickupInputHandler>("PickupInputHandler")); + // Controles para quando o inventário for aberto. InputHandlerDict.Add(InputHandlers.Inventory, GetNode<InventoryInputHandler>("InventoryInputHandler")); + // Controles para quando o jogador precisar escolher um alvo de feitiço. + InputHandlerDict.Add(InputHandlers.CastSpell, GetNode<CastSpellInputHandler>("CastSpellInputHandler")); SetInputHandler(StartingInputHandler); + + SignalBus.Instance.CommandInputHandler += SetInputHandler; } public Action GetAction(Player player) |
