diff options
Diffstat (limited to 'scripts/GUI/MessageLog.cs')
| -rw-r--r-- | scripts/GUI/MessageLog.cs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/scripts/GUI/MessageLog.cs b/scripts/GUI/MessageLog.cs new file mode 100644 index 0000000..ebfb488 --- /dev/null +++ b/scripts/GUI/MessageLog.cs @@ -0,0 +1,37 @@ +using Godot; +using System; +using System.Threading.Tasks; + +public partial class MessageLog : ScrollContainer +{ + private Message lastMessage = null; + private VBoxContainer MessageList; + + public override void _Ready() + { + base._Ready(); + MessageList = GetNode<VBoxContainer>("MessageList"); + SignalBus.Instance.messageSent += async (string text) => await AddMessageAsync(text); + } + + private async Task AddMessageAsync(string text) { + if (lastMessage != null && lastMessage.PlainText == text) { + lastMessage.Count++; + return; + } + + Message message = new(text); + lastMessage = message; + MessageList.AddChild(message); + await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame); + EnsureControlVisible(message); + } + + /// <summary> + /// Método estático disponível em todo o escopo do jogo. + /// </summary> + /// <param name="text"></param> + public static void SendMessage(string text) { + SignalBus.Instance.EmitSignal(SignalBus.SignalName.messageSent, text); + } +} |
