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-rw-r--r--scripts/GUI/ItemMenuEntry.cs61
1 files changed, 34 insertions, 27 deletions
diff --git a/scripts/GUI/ItemMenuEntry.cs b/scripts/GUI/ItemMenuEntry.cs
index 449c97b..7ee3fcd 100644
--- a/scripts/GUI/ItemMenuEntry.cs
+++ b/scripts/GUI/ItemMenuEntry.cs
@@ -1,41 +1,48 @@
using Godot;
+using TheLegendOfGustav.Entities.Items;
+
+namespace TheLegendOfGustav.GUI;
public partial class ItemMenuEntry : HBoxContainer
{
- private TextureRect icon;
- private Label shortcutLabel;
- private Label nameLabel;
- private Button activateBtn;
- private Button dropBtn;
-
[Signal]
public delegate void ActivateEventHandler(ConsumableItem Item);
[Signal]
- public delegate void DropEventHandler(ConsumableItem item);
-
- private ConsumableItem item;
+ public delegate void DropEventHandler(ConsumableItem Item);
- public void Initialize(ConsumableItem item, char? shortcut) {
- this.item = item;
- nameLabel.Text = item.DisplayName;
- if (shortcut != null) {
- shortcutLabel.Text = $"{shortcut}";
- } else {
- shortcutLabel.Text = "";
- }
- icon.Texture = item.Texture;
- }
+ private TextureRect Icon { get; set; }
+ private Label ShortcutLabel { get; set; }
+ private Label NameLabel { get; set; }
+ private Button ActivateBtn { get; set; }
+ private Button DropBtn { get; set; }
+ private ConsumableItem Item { get; set; }
- public override void _Ready() {
+ public override void _Ready()
+ {
base._Ready();
- icon = GetNode<TextureRect>("Icon");
- shortcutLabel = GetNode<Label>("Shortcut");
- nameLabel = GetNode<Label>("ItemName");
- activateBtn = GetNode<Button>("ActivateBtn");
- dropBtn = GetNode<Button>("DropButton");
+ Icon = GetNode<TextureRect>("Icon");
+ ShortcutLabel = GetNode<Label>("Shortcut");
+ NameLabel = GetNode<Label>("ItemName");
+ ActivateBtn = GetNode<Button>("ActivateBtn");
+ DropBtn = GetNode<Button>("DropButton");
- activateBtn.Pressed += () => EmitSignal(SignalName.Activate, item);
- dropBtn.Pressed += () => EmitSignal(SignalName.Drop, item);
+ ActivateBtn.Pressed += () => EmitSignal(SignalName.Activate, Item);
+ DropBtn.Pressed += () => EmitSignal(SignalName.Drop, Item);
+ }
+
+ public void Initialize(ConsumableItem item, char? shortcut)
+ {
+ Item = item;
+ NameLabel.Text = item.DisplayName;
+ if (shortcut != null)
+ {
+ ShortcutLabel.Text = $"{shortcut}";
+ }
+ else
+ {
+ ShortcutLabel.Text = "";
+ }
+ Icon.Texture = item.Texture;
}
}