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-rw-r--r--scripts/Entities/Items/HealingConsumableDefinition.cs14
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diff --git a/scripts/Entities/Items/HealingConsumableDefinition.cs b/scripts/Entities/Items/HealingConsumableDefinition.cs
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+++ b/scripts/Entities/Items/HealingConsumableDefinition.cs
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+using Godot;
+
+namespace TheLegendOfGustav.Entities.Items;
+
+[GlobalClass]
+public partial class HealingConsumableDefinition : ConsumableItemDefinition
+{
+ ///<summary>
+ /// Porcentagem da vida do ator para restaurar.
+ ///</summary>
+ [ExportCategory("Item Mechanics")]
+ [Export]
+ public float healingPercentage = 10;
+} \ No newline at end of file