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-rw-r--r--scripts/Entities/Items/HealingConsumable.cs30
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diff --git a/scripts/Entities/Items/HealingConsumable.cs b/scripts/Entities/Items/HealingConsumable.cs
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+++ b/scripts/Entities/Items/HealingConsumable.cs
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+using Godot;
+using TheLegendOfGustav.Entities.Actors;
+using TheLegendOfGustav.Utils;
+using TheLegendOfGustav.Entities.Actions;
+using TheLegendOfGustav.Map;
+
+namespace TheLegendOfGustav.Entities.Items;
+
+public partial class HealingConsumable(Vector2I initialPosition, MapData map, HealingConsumableDefinition definition) : ConsumableItem(initialPosition, map, definition)
+{
+ private HealingConsumableDefinition Definition { get; set; } = definition;
+ public float HealingPercentage { get; private set; } = definition.healingPercentage;
+
+ public override bool Activate(ItemAction action)
+ {
+ Player consumer = action.Player;
+ int intendedAmount = (int)(HealingPercentage / 100 * consumer.MaxHp);
+ int recovered = consumer.Heal(intendedAmount);
+
+ // Se não tinha o que curar, a ativação falhou.
+ if (recovered == 0)
+ {
+ MessageLogData.Instance.AddMessage("Você já está saudável.");
+ return false;
+ }
+ MessageLogData.Instance.AddMessage($"Você consome {DisplayName} e recupera {recovered} de HP");
+ ConsumedBy(consumer);
+ return true;
+ }
+} \ No newline at end of file