diff options
Diffstat (limited to 'scripts/Entities/Actors/Inventory.cs')
| -rw-r--r-- | scripts/Entities/Actors/Inventory.cs | 34 |
1 files changed, 33 insertions, 1 deletions
diff --git a/scripts/Entities/Actors/Inventory.cs b/scripts/Entities/Actors/Inventory.cs index 5ae61b4..ebc60e4 100644 --- a/scripts/Entities/Actors/Inventory.cs +++ b/scripts/Entities/Actors/Inventory.cs @@ -1,11 +1,12 @@ using Godot; +using Godot.Collections; using TheLegendOfGustav.Entities.Items; using TheLegendOfGustav.Map; using TheLegendOfGustav.Utils; namespace TheLegendOfGustav.Entities.Actors; -public partial class Inventory(int capacity) : Node +public partial class Inventory(int capacity) : Node, ISaveable { private Player player; public int Capacity { get; private set; } = capacity; @@ -42,4 +43,35 @@ public partial class Inventory(int capacity) : Node { Items.Remove(item); } + + public Dictionary<string, Variant> GetSaveData() + { + Godot.Collections.Array<Dictionary<string, Variant>> itemsData = []; + foreach (Item item in Items) { + itemsData.Add(item.GetSaveData()); + } + + return new() + { + {"items", itemsData} + }; + } + + public bool LoadSaveData(Dictionary<string, Variant> saveData) + { + Array<Dictionary<string, Variant>> itemRess = (Array<Dictionary<string, Variant>>)saveData["items"]; + + foreach(Dictionary<string, Variant> item in itemRess) + { + Item it = new(); + if(!it.LoadSaveData(item)) + { + return false; + } + + Items.Add(it); + } + + return true; + } }
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