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-rw-r--r--scripts/Entities/Actors/Inventory.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/scripts/Entities/Actors/Inventory.cs b/scripts/Entities/Actors/Inventory.cs
index f65dc59..057316a 100644
--- a/scripts/Entities/Actors/Inventory.cs
+++ b/scripts/Entities/Actors/Inventory.cs
@@ -7,27 +7,27 @@ namespace TheLegendOfGustav.Entities.Actors;
public partial class Inventory(int capacity) : Node
{
- private Player Player { get; set; }
+ private Player player;
public int Capacity { get; private set; } = capacity;
public Godot.Collections.Array<ConsumableItem> Items { get; private set; } = [];
public override void _Ready()
{
base._Ready();
- Player = GetParent<Player>();
+ player = GetParent<Player>();
}
public void Drop(ConsumableItem item)
{
Items.Remove(item);
- MapData data = Player.MapData;
+ MapData data = player.MapData;
data.InsertEntity(item);
data.EmitSignal(MapData.SignalName.EntityPlaced, item);
item.MapData = data;
- item.GridPosition = Player.GridPosition;
+ item.GridPosition = player.GridPosition;
MessageLogData.Instance.AddMessage($"VocĂȘ descarta {item.DisplayName}.");
}