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Diffstat (limited to 'scripts/Entities/Actors/Enemy.cs')
-rw-r--r--scripts/Entities/Actors/Enemy.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/scripts/Entities/Actors/Enemy.cs b/scripts/Entities/Actors/Enemy.cs
index c152a0b..d398176 100644
--- a/scripts/Entities/Actors/Enemy.cs
+++ b/scripts/Entities/Actors/Enemy.cs
@@ -10,9 +10,11 @@ namespace TheLegendOfGustav.Entities.Actors;
/// </summary>
public partial class Enemy : Actor
{
+ private EnemyDefinition definition;
+
public Enemy(Vector2I initialPosition, MapData map, EnemyDefinition definition) : base(initialPosition, map, definition)
{
- Definition = definition;
+ this.definition = definition;
SetDefinition(definition);
}
@@ -21,8 +23,6 @@ public partial class Enemy : Actor
/// </summary>
public BaseAI Soul { get; private set; }
- private EnemyDefinition Definition { get; set; }
-
/// <summary>
/// Além de definir as características gerais de um ator,
/// também define qual IA utilizar.
@@ -31,7 +31,7 @@ public partial class Enemy : Actor
public void SetDefinition(EnemyDefinition definition)
{
// Definimos as características do ator.
- base.SetDefinition(Definition);
+ base.SetDefinition(this.definition);
// Definimos qual IA utilizar.
switch (definition.AI)