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-rw-r--r--scripts/Entities/Actors/ActorDefinition.cs32
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diff --git a/scripts/Entities/Actors/ActorDefinition.cs b/scripts/Entities/Actors/ActorDefinition.cs
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+using Godot;
+
+namespace TheLegendOfGustav.Entities.Actors;
+
+/// <summary>
+/// Define de forma genérica as características de um ator.
+/// </summary>
+[GlobalClass]
+public partial class ActorDefinition : EntityDefinition
+{
+ [ExportCategory("Visuals")]
+ // Sprite de morto
+ [Export]
+ public Texture2D deathTexture;
+
+ [ExportCategory("Mechanics")]
+ [Export]
+ public int Speed { get; set; } = 10;
+
+ // Estatísticas padrão do ator.
+ [ExportCategory("Stats")]
+ [Export]
+ public int Hp;
+ [Export]
+ public int Mp;
+ [Export]
+ public int Atk;
+ [Export]
+ public int Def;
+ [Export]
+ public int Men;
+}