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-rw-r--r--scripts/DungeonGenerator.cs19
1 files changed, 0 insertions, 19 deletions
diff --git a/scripts/DungeonGenerator.cs b/scripts/DungeonGenerator.cs
deleted file mode 100644
index 99b8aac..0000000
--- a/scripts/DungeonGenerator.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using Godot;
-using System;
-
-public partial class DungeonGenerator : Node
-{
- private TileMapLayer map;
-
- [ExportCategory("Parametres")]
- [Export]
- private int width = 80;
- [Export]
- private int height = 60;
-
- public override void _Ready()
- {
- base._Ready();
- map = GetParent().GetNode<TileMapLayer>("Dungeon");
- }
-}