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-rw-r--r--scripts/DungeonGenerator.cs19
1 files changed, 19 insertions, 0 deletions
diff --git a/scripts/DungeonGenerator.cs b/scripts/DungeonGenerator.cs
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+++ b/scripts/DungeonGenerator.cs
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+using Godot;
+using System;
+
+public partial class DungeonGenerator : Node
+{
+ private TileMapLayer map;
+
+ [ExportCategory("Parametres")]
+ [Export]
+ private int width = 80;
+ [Export]
+ private int height = 60;
+
+ public override void _Ready()
+ {
+ base._Ready();
+ map = GetParent().GetNode<TileMapLayer>("Dungeon");
+ }
+}