diff options
Diffstat (limited to 'assets/sprites/actors')
| -rw-r--r-- | assets/sprites/actors/Knight.png | bin | 0 -> 336 bytes | |||
| -rw-r--r-- | assets/sprites/actors/Knight.png.import | 40 | ||||
| -rw-r--r-- | assets/sprites/actors/generic_grave.png.import | 6 | ||||
| -rw-r--r-- | assets/sprites/actors/morcegao.png.import | 6 | ||||
| -rw-r--r-- | assets/sprites/actors/player.png.import | 6 | ||||
| -rw-r--r-- | assets/sprites/actors/shadow.png.import | 6 | ||||
| -rw-r--r-- | assets/sprites/actors/skeleton.png.import | 6 |
7 files changed, 70 insertions, 0 deletions
diff --git a/assets/sprites/actors/Knight.png b/assets/sprites/actors/Knight.png Binary files differnew file mode 100644 index 0000000..82dcef1 --- /dev/null +++ b/assets/sprites/actors/Knight.png diff --git a/assets/sprites/actors/Knight.png.import b/assets/sprites/actors/Knight.png.import new file mode 100644 index 0000000..ffb0e64 --- /dev/null +++ b/assets/sprites/actors/Knight.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cqo28rmbq78c" +path="res://.godot/imported/Knight.png-7d9e35d3641e44c45d1659fdec8844de.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/sprites/actors/Knight.png" +dest_files=["res://.godot/imported/Knight.png-7d9e35d3641e44c45d1659fdec8844de.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/sprites/actors/generic_grave.png.import b/assets/sprites/actors/generic_grave.png.import index ef7a466..222bbe7 100644 --- a/assets/sprites/actors/generic_grave.png.import +++ b/assets/sprites/actors/generic_grave.png.import @@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/generic_grave.png-7c86366b3f77c09a2040c40287a compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 @@ -25,6 +27,10 @@ mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false diff --git a/assets/sprites/actors/morcegao.png.import b/assets/sprites/actors/morcegao.png.import index 3c0ff7a..43dacfb 100644 --- a/assets/sprites/actors/morcegao.png.import +++ b/assets/sprites/actors/morcegao.png.import @@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/morcegao.png-fb9de99c21e74d45150f49710a2edf10 compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 @@ -25,6 +27,10 @@ mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false diff --git a/assets/sprites/actors/player.png.import b/assets/sprites/actors/player.png.import index f88e9d4..cdd923d 100644 --- a/assets/sprites/actors/player.png.import +++ b/assets/sprites/actors/player.png.import @@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/player.png-0343043007f8c29d9f57b583239b3b61.c compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 @@ -25,6 +27,10 @@ mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false diff --git a/assets/sprites/actors/shadow.png.import b/assets/sprites/actors/shadow.png.import index 245c27e..62ae1ee 100644 --- a/assets/sprites/actors/shadow.png.import +++ b/assets/sprites/actors/shadow.png.import @@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/shadow.png-3fed7bb41479bd6ecfafede8ca27e0ea.c compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 @@ -25,6 +27,10 @@ mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false diff --git a/assets/sprites/actors/skeleton.png.import b/assets/sprites/actors/skeleton.png.import index 4c80a41..5cc47e8 100644 --- a/assets/sprites/actors/skeleton.png.import +++ b/assets/sprites/actors/skeleton.png.import @@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/skeleton.png-efbf6e15245fa73c4786a97a35dd32e6 compress/mode=0 compress/high_quality=false compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 @@ -25,6 +27,10 @@ mipmaps/generate=false mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 process/fix_alpha_border=true process/premult_alpha=false process/normal_map_invert_y=false |
