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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 21:08:02 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 21:08:59 -0300
commit34e0c53be17e6b503dff9d1e3a0b8aa299706bf7 (patch)
treea14f7d9a52e3adf0c927ed462c8a3dae0cb09e90 /scripts/map/DungeonGenerator.cs
parent7f5681b4e78982b08bf91913b2d5fa39923945f9 (diff)
Adicionado morcegão
Diffstat (limited to 'scripts/map/DungeonGenerator.cs')
-rw-r--r--scripts/map/DungeonGenerator.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/scripts/map/DungeonGenerator.cs b/scripts/map/DungeonGenerator.cs
index 1da7e16..5f319c4 100644
--- a/scripts/map/DungeonGenerator.cs
+++ b/scripts/map/DungeonGenerator.cs
@@ -10,7 +10,8 @@ public partial class DungeonGenerator : Node
/// Coleção de todos os inimigos que o gerador tem acesso.
/// </summary>
private static readonly Godot.Collections.Array<EnemyDefinition> enemies = [
- GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres")
+ GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres"),
+ GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres")
];
/// <summary>