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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 21:08:02 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 21:08:59 -0300 |
| commit | 34e0c53be17e6b503dff9d1e3a0b8aa299706bf7 (patch) | |
| tree | a14f7d9a52e3adf0c927ed462c8a3dae0cb09e90 /scripts/map/DungeonGenerator.cs | |
| parent | 7f5681b4e78982b08bf91913b2d5fa39923945f9 (diff) | |
Adicionado morcegão
Diffstat (limited to 'scripts/map/DungeonGenerator.cs')
| -rw-r--r-- | scripts/map/DungeonGenerator.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scripts/map/DungeonGenerator.cs b/scripts/map/DungeonGenerator.cs index 1da7e16..5f319c4 100644 --- a/scripts/map/DungeonGenerator.cs +++ b/scripts/map/DungeonGenerator.cs @@ -10,7 +10,8 @@ public partial class DungeonGenerator : Node /// Coleção de todos os inimigos que o gerador tem acesso. /// </summary> private static readonly Godot.Collections.Array<EnemyDefinition> enemies = [ - GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres") + GD.Load<EnemyDefinition>("res://assets/definitions/actor/Skeleton.tres"), + GD.Load<EnemyDefinition>("res://assets/definitions/actor/morcegao.tres") ]; /// <summary> |
