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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-30 23:21:20 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-30 23:21:20 -0300 |
| commit | 50ba75c55e9e7a483c8a98a9e3f88214678a5244 (patch) | |
| tree | 1d075999afd5449c13e2ee7a4d9238ba77257aea /scripts/input/GameOverInputHandler.cs | |
| parent | 178f9e3363f1b0bb2a04ef53ae98b689a13570f3 (diff) | |
Múltiplas formas de input
Diffstat (limited to 'scripts/input/GameOverInputHandler.cs')
| -rw-r--r-- | scripts/input/GameOverInputHandler.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/scripts/input/GameOverInputHandler.cs b/scripts/input/GameOverInputHandler.cs new file mode 100644 index 0000000..5e41daf --- /dev/null +++ b/scripts/input/GameOverInputHandler.cs @@ -0,0 +1,13 @@ +using Godot; + +/// <summary> +/// Esquema de controles para quando o jogador está morto. +/// </summary> +public partial class GameOverInputHandler : BaseInputHandler { + + // Por enquanto não tem nada. + public override Action GetAction(Player player) + { + return null; + } +}
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