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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 20:49:03 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-17 20:49:03 -0300 |
| commit | bd8a14e5d22ee7e4e53a1b3c8bfe2b35328632e5 (patch) | |
| tree | c91a87d683884e468a8c4e2079dbf0d80b81396c /scripts/actors/actions/MovementAction.cs | |
| parent | bf74afcdd07e59b1a48dbfacdce9d52fad765865 (diff) | |
Attack
Diffstat (limited to 'scripts/actors/actions/MovementAction.cs')
| -rw-r--r-- | scripts/actors/actions/MovementAction.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs index 6fa3491..3b203ca 100644 --- a/scripts/actors/actions/MovementAction.cs +++ b/scripts/actors/actions/MovementAction.cs @@ -1,12 +1,10 @@ using Godot; using System; -public partial class MovementAction : Action +public partial class MovementAction : DirectionalAction { - public Vector2I Offset { get; private set; } - public MovementAction(Vector2I offset) + public MovementAction(Vector2I offset) : base(offset) { - Offset = offset; } public override void Perform(Game game, Actor actor) |
