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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 17:46:54 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 17:46:54 -0300 |
| commit | 2ed63124ef044a223fc9c7b660100c91af6f39b0 (patch) | |
| tree | ea0887e9aec0f88cea1979877f325faf6024a444 /scripts/actors/actions/MovementAction.cs | |
| parent | e17510951f1136f4afeb2afbf76c47df151b299b (diff) | |
Mudança no sistema de turnos.
Diffstat (limited to 'scripts/actors/actions/MovementAction.cs')
| -rw-r--r-- | scripts/actors/actions/MovementAction.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scripts/actors/actions/MovementAction.cs b/scripts/actors/actions/MovementAction.cs index b37f9ae..6cec875 100644 --- a/scripts/actors/actions/MovementAction.cs +++ b/scripts/actors/actions/MovementAction.cs @@ -18,6 +18,7 @@ public partial class MovementAction : DirectionalAction // Na maioria dos casos, essa condição nunca é verdadeira. if (GetTargetActor() != null) return; + actor.Energy -= cost; actor.Walk(Offset); } } |
