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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 16:18:17 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-04 16:18:17 -0300
commit9953c9a5818baa392a48a4d18339c73f3b7a814e (patch)
tree3484fbca78bfa217d84226cc774119fe054f6df9 /scripts/actors/ActorDefinition.cs
parent7dbe2bbe431f77deb3515e5cf0810cfa07215d59 (diff)
Prepare
Diffstat (limited to 'scripts/actors/ActorDefinition.cs')
-rw-r--r--scripts/actors/ActorDefinition.cs39
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diff --git a/scripts/actors/ActorDefinition.cs b/scripts/actors/ActorDefinition.cs
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--- a/scripts/actors/ActorDefinition.cs
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-using Godot;
-
-/// <summary>
-/// Define de forma genérica as características de um ator.
-/// </summary>
-[GlobalClass]
-public partial class ActorDefinition : Resource
-{
- [ExportCategory("Visuals")]
- // Nome do ator.
- [Export]
- public string name = "unnamed";
- // Seu sprite.
- [Export]
- public Texture2D texture;
- // Sprite de morto
- [Export]
- public Texture2D deathTexture;
-
- [ExportCategory("Mechanics")]
- // Se o ator bloqueia movimento.
- [Export]
- public bool blocksMovement = true;
- [Export]
- public int Speed { get; set;} = 10;
-
- // Estatísticas padrão do ator.
- [ExportCategory("Stats")]
- [Export]
- public int Hp;
- [Export]
- public int Mp;
- [Export]
- public int Atk;
- [Export]
- public int Def;
- [Export]
- public int Men;
-}