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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 17:01:53 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-08-28 17:01:53 -0300
commit358943907bc9e37d26618ee03adf1ffd97635335 (patch)
tree223b32f5631d3decb679302b489e6d7e124674c8 /scripts/actors/ActorDefinition.cs
parentafcd5055e98dcb7c9fefeabb072ecc56d0456bd7 (diff)
Combate corpo a corpo.
Diffstat (limited to 'scripts/actors/ActorDefinition.cs')
-rw-r--r--scripts/actors/ActorDefinition.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/scripts/actors/ActorDefinition.cs b/scripts/actors/ActorDefinition.cs
index 72eb745..7f67787 100644
--- a/scripts/actors/ActorDefinition.cs
+++ b/scripts/actors/ActorDefinition.cs
@@ -1,6 +1,5 @@
using Godot;
-
/// <summary>
/// Define de forma genérica as características de um ator.
/// </summary>
@@ -14,6 +13,9 @@ public partial class ActorDefinition : Resource
// Seu sprite.
[Export]
public Texture2D texture;
+ // Sprite de morto
+ [Export]
+ public Texture2D deathTexture;
[ExportCategory("Mechanics")]
// Se o ator bloqueia movimento.