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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 17:01:53 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-28 17:01:53 -0300 |
| commit | 358943907bc9e37d26618ee03adf1ffd97635335 (patch) | |
| tree | 223b32f5631d3decb679302b489e6d7e124674c8 /scripts/actors/ActorDefinition.cs | |
| parent | afcd5055e98dcb7c9fefeabb072ecc56d0456bd7 (diff) | |
Combate corpo a corpo.
Diffstat (limited to 'scripts/actors/ActorDefinition.cs')
| -rw-r--r-- | scripts/actors/ActorDefinition.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scripts/actors/ActorDefinition.cs b/scripts/actors/ActorDefinition.cs index 72eb745..7f67787 100644 --- a/scripts/actors/ActorDefinition.cs +++ b/scripts/actors/ActorDefinition.cs @@ -1,6 +1,5 @@ using Godot; - /// <summary> /// Define de forma genérica as caracterÃsticas de um ator. /// </summary> @@ -14,6 +13,9 @@ public partial class ActorDefinition : Resource // Seu sprite. [Export] public Texture2D texture; + // Sprite de morto + [Export] + public Texture2D deathTexture; [ExportCategory("Mechanics")] // Se o ator bloqueia movimento. |
