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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-01 19:41:25 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-01 19:41:25 -0300 |
| commit | 2023ac3fa6477142299115b056b4ad380a9a9f7a (patch) | |
| tree | 7584324f71e3a3a1853240042f956298c1c8cf0b /scripts/actors/AI/HostileEnemyAI.cs | |
| parent | 2d0139c3275d5c0bdaedc23d38da4d744870020d (diff) | |
Implementado sistema de ações gratuitas.
Diffstat (limited to 'scripts/actors/AI/HostileEnemyAI.cs')
| -rw-r--r-- | scripts/actors/AI/HostileEnemyAI.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/scripts/actors/AI/HostileEnemyAI.cs b/scripts/actors/AI/HostileEnemyAI.cs index af87360..35d6d1a 100644 --- a/scripts/actors/AI/HostileEnemyAI.cs +++ b/scripts/actors/AI/HostileEnemyAI.cs @@ -25,6 +25,14 @@ public partial class HostileEnemyAI : BaseAI // Só faz sentido atacar o jogador se o inimigo estiver visível. if (body.Map_Data.GetTile(body.GridPosition).IsInView) { + // Se o inimigo consegue ver que o jogador está morto, + // IT'S OVER. + if (!target.IsAlive) { + action = new WaitAction(body); + action.Perform(); + return; + } + // Se estiver do lado do jogador, ataque. if (distance <= 1) { action = new MeleeAction(body, offset); |
