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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-14 00:14:25 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-14 00:14:25 -0300
commit5958d9c071915ab71aea5a5c08d79e88024f6c58 (patch)
tree8ab992a1ae055ea501faa48f3fdc778061945ba0 /scripts/Utils
parent539fd4820f37aa54df8878091db9680d89ee027a (diff)
The newer scolls: groundrim.
Diffstat (limited to 'scripts/Utils')
-rw-r--r--scripts/Utils/SignalBus.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/scripts/Utils/SignalBus.cs b/scripts/Utils/SignalBus.cs
index a2aa6ca..bf97c2d 100644
--- a/scripts/Utils/SignalBus.cs
+++ b/scripts/Utils/SignalBus.cs
@@ -1,4 +1,7 @@
+using System;
using Godot;
+using TheLegendOfGustav.InputHandling;
+using TheLegendOfGustav.Magic;
namespace TheLegendOfGustav.Utils;
@@ -20,6 +23,14 @@ public partial class SignalBus : Node
[Signal]
public delegate void ExitInspectionModeEventHandler();
+ [Signal]
+ public delegate void PlayerSpellChooseLocationEventHandler(SpellResource spell);
+ [Signal]
+ public delegate void PlayerSpellCastEventHandler(bool success);
+
+ [Signal]
+ public delegate void CommandInputHandlerEventHandler(InputHandlers state);
+
public override void _Ready()
{
base._Ready();