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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-09-09 19:09:34 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-09-09 19:09:34 -0300
commitc6bbb834f7758027c0df338f1520f34fad3befea (patch)
tree1818cd23c24be16fbe19b16dd0a510874d440d83 /scripts/Utils/Grid.cs
parentf1b51bed52ffbd90b5b7cc8dcfc6f0484bbbeb3c (diff)
Organização
Diffstat (limited to 'scripts/Utils/Grid.cs')
-rw-r--r--scripts/Utils/Grid.cs12
1 files changed, 8 insertions, 4 deletions
diff --git a/scripts/Utils/Grid.cs b/scripts/Utils/Grid.cs
index 271f559..b744c60 100644
--- a/scripts/Utils/Grid.cs
+++ b/scripts/Utils/Grid.cs
@@ -1,5 +1,6 @@
using Godot;
-using System;
+
+namespace TheLegendOfGustav.Utils;
/// <summary>
/// Classe utilitária para converter coordenadas da malha dos tiles
@@ -7,14 +8,17 @@ using System;
/// Esta classe é necessária porque o Godot trata posições em pixels,
/// mas faz mais sentido tratarmos as posições em tiles.
/// </summary>
-public abstract partial class Grid : GodotObject {
+public abstract partial class Grid : GodotObject
+{
public static readonly Vector2I tileSize = new(16, 16);
- public static Vector2I WorldToGrid(Vector2 coord) {
+ public static Vector2I WorldToGrid(Vector2 coord)
+ {
return (Vector2I)(coord / tileSize);
}
- public static Vector2 GridToWorld(Vector2I coord) {
+ public static Vector2 GridToWorld(Vector2I coord)
+ {
return coord * tileSize;
}
}