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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
commit639cd8cef403e9e66bf31e7888e786effac2b292 (patch)
treea1b3872a91ad599a71629d0d62c72125138c5c14 /scripts/Magic/HealEffect.cs
parent52c32a24044aa574c9e7bf7aa4e2499349cc36b2 (diff)
refactor: Sistema de itens reescrito
Em tese, este novo sistema é mais fácil de serializar. Descanse em paz pergaminhos, eu não quero reimplementá-los neste novo sistema.
Diffstat (limited to 'scripts/Magic/HealEffect.cs')
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1 files changed, 20 insertions, 0 deletions
diff --git a/scripts/Magic/HealEffect.cs b/scripts/Magic/HealEffect.cs
new file mode 100644
index 0000000..3e924c3
--- /dev/null
+++ b/scripts/Magic/HealEffect.cs
@@ -0,0 +1,20 @@
+using Godot;
+using TheLegendOfGustav.Entities.Actors;
+using TheLegendOfGustav.Utils;
+
+namespace TheLegendOfGustav.Magic;
+
+[GlobalClass]
+public partial class HealEffect : SpellEffect
+{
+ [Export]
+ public int Healing { get; set; }
+
+ public override void Apply(Actor caster, Actor target)
+ {
+ int prevHealth = target.Hp;
+ target.Hp += Healing;
+ int healingDealt = target.Hp - prevHealth;
+ MessageLogData.Instance.AddMessage($"{caster.DisplayName} restaurou {healingDealt} de HP de {target.DisplayName}");
+ }
+} \ No newline at end of file