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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-25 17:52:41 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-25 17:52:41 -0300 |
| commit | 5f0098b04fe71059471cf82730f341ce06c9fe68 (patch) | |
| tree | 60bb4eda1679323ddd905c879b410afcc31891dd /scripts/Game.cs | |
| parent | 7419e7237c3c5b3f1184babfcd826b7f788b599a (diff) | |
Inimigos spawnando. Campeões estompando.
Diffstat (limited to 'scripts/Game.cs')
| -rw-r--r-- | scripts/Game.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scripts/Game.cs b/scripts/Game.cs index 511b305..5c18cd7 100644 --- a/scripts/Game.cs +++ b/scripts/Game.cs @@ -3,7 +3,6 @@ using System; public partial class Game : Node { private static readonly ActorDefinition playerDefinition = GD.Load<ActorDefinition>("res://assets/definitions/actor/Player.tres"); - private static readonly ActorDefinition skeletonDefinition = GD.Load<ActorDefinition>("res://assets/definitions/actor/Skeleton.tres"); private Map Map; private InputHandler inputHandler; |
