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| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-30 23:21:20 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-08-30 23:21:20 -0300 |
| commit | 50ba75c55e9e7a483c8a98a9e3f88214678a5244 (patch) | |
| tree | 1d075999afd5449c13e2ee7a4d9238ba77257aea /scripts/Game.cs | |
| parent | 178f9e3363f1b0bb2a04ef53ae98b689a13570f3 (diff) | |
MĂșltiplas formas de input
Diffstat (limited to 'scripts/Game.cs')
| -rw-r--r-- | scripts/Game.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scripts/Game.cs b/scripts/Game.cs index 4dc7a34..981699d 100644 --- a/scripts/Game.cs +++ b/scripts/Game.cs @@ -34,6 +34,7 @@ public partial class Game : Node { Camera2D camera = GetNode<Camera2D>("Camera2D"); RemoveChild(camera); player.HealthChanged += (int hp, int maxHp) => ui.OnHealthChanged(hp, maxHp); + player.Died += () => inputHandler.SetInputHandler(InputHandlers.GameOver); player.AddChild(camera); @@ -80,7 +81,7 @@ public partial class Game : Node { } /// <summary> - /// Executa um turno para cada ator no mapa. + /// Executa turnos para cada ator no mapa. /// </summary> private void HandleEnemyTurns() { foreach (Actor actor in Map.Map_Data.Actors) { |
