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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
commit639cd8cef403e9e66bf31e7888e786effac2b292 (patch)
treea1b3872a91ad599a71629d0d62c72125138c5c14 /scripts/GUI/InventoryMenu.cs
parent52c32a24044aa574c9e7bf7aa4e2499349cc36b2 (diff)
refactor: Sistema de itens reescrito
Em tese, este novo sistema é mais fácil de serializar. Descanse em paz pergaminhos, eu não quero reimplementá-los neste novo sistema.
Diffstat (limited to 'scripts/GUI/InventoryMenu.cs')
-rw-r--r--scripts/GUI/InventoryMenu.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/scripts/GUI/InventoryMenu.cs b/scripts/GUI/InventoryMenu.cs
index dd8e133..7e264fa 100644
--- a/scripts/GUI/InventoryMenu.cs
+++ b/scripts/GUI/InventoryMenu.cs
@@ -11,9 +11,9 @@ public partial class InventoryMenu : CanvasLayer
private VBoxContainer itemsNode;
[Signal]
- public delegate void ItemSelectedEventHandler(ConsumableItem item);
+ public delegate void ItemSelectedEventHandler(Item item);
[Signal]
- public delegate void ItemDropEventHandler(ConsumableItem item);
+ public delegate void ItemDropEventHandler(Item item);
public override void _Ready()
{
@@ -23,12 +23,12 @@ public partial class InventoryMenu : CanvasLayer
Hide();
}
- public void OnActivate(ConsumableItem item)
+ public void OnActivate(Item item)
{
EmitSignal(SignalName.ItemSelected, item);
}
- public void OnDrop(ConsumableItem item)
+ public void OnDrop(Item item)
{
EmitSignal(SignalName.ItemDrop, item);
}
@@ -43,7 +43,7 @@ public partial class InventoryMenu : CanvasLayer
Show();
}
- private void RegisterItem(int index, ConsumableItem item)
+ private void RegisterItem(int index, Item item)
{
char? shortcut = null;