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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
commit639cd8cef403e9e66bf31e7888e786effac2b292 (patch)
treea1b3872a91ad599a71629d0d62c72125138c5c14 /scripts/Entities/Items/ItemResource.cs
parent52c32a24044aa574c9e7bf7aa4e2499349cc36b2 (diff)
refactor: Sistema de itens reescrito
Em tese, este novo sistema é mais fácil de serializar. Descanse em paz pergaminhos, eu não quero reimplementá-los neste novo sistema.
Diffstat (limited to 'scripts/Entities/Items/ItemResource.cs')
-rw-r--r--scripts/Entities/Items/ItemResource.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/scripts/Entities/Items/ItemResource.cs b/scripts/Entities/Items/ItemResource.cs
new file mode 100644
index 0000000..47ea64d
--- /dev/null
+++ b/scripts/Entities/Items/ItemResource.cs
@@ -0,0 +1,22 @@
+using Godot;
+
+namespace TheLegendOfGustav.Entities.Items;
+
+/// <summary>
+/// Esta classe só existe para agrupar seus descendentes.
+/// </summary>
+[GlobalClass]
+public partial class ItemResource : Resource
+{
+ [Export]
+ public string DisplayName { get; set; } = "Unnamed item";
+ [Export]
+ public Texture2D Icon { get; set; }
+ [Export]
+ public int MaxUses { get; set; } = 1;
+ [Export]
+ public string Description { get; set; } = "";
+
+ [Export]
+ public ItemActivation Activation { get; set; }
+} \ No newline at end of file