diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-10-24 21:25:15 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-10-24 21:25:15 -0300 |
| commit | 639cd8cef403e9e66bf31e7888e786effac2b292 (patch) | |
| tree | a1b3872a91ad599a71629d0d62c72125138c5c14 /scripts/Entities/Items/ItemResource.cs | |
| parent | 52c32a24044aa574c9e7bf7aa4e2499349cc36b2 (diff) | |
refactor: Sistema de itens reescrito
Em tese, este novo sistema é mais fácil de serializar.
Descanse em paz pergaminhos, eu não quero reimplementá-los
neste novo sistema.
Diffstat (limited to 'scripts/Entities/Items/ItemResource.cs')
| -rw-r--r-- | scripts/Entities/Items/ItemResource.cs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/scripts/Entities/Items/ItemResource.cs b/scripts/Entities/Items/ItemResource.cs new file mode 100644 index 0000000..47ea64d --- /dev/null +++ b/scripts/Entities/Items/ItemResource.cs @@ -0,0 +1,22 @@ +using Godot; + +namespace TheLegendOfGustav.Entities.Items; + +/// <summary> +/// Esta classe só existe para agrupar seus descendentes. +/// </summary> +[GlobalClass] +public partial class ItemResource : Resource +{ + [Export] + public string DisplayName { get; set; } = "Unnamed item"; + [Export] + public Texture2D Icon { get; set; } + [Export] + public int MaxUses { get; set; } = 1; + [Export] + public string Description { get; set; } = ""; + + [Export] + public ItemActivation Activation { get; set; } +}
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