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authorMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
committerMatheus <matheus.guedes.mg.m@gmail.com>2025-10-24 21:25:15 -0300
commit639cd8cef403e9e66bf31e7888e786effac2b292 (patch)
treea1b3872a91ad599a71629d0d62c72125138c5c14 /scripts/Entities/Items/ItemEntity.cs
parent52c32a24044aa574c9e7bf7aa4e2499349cc36b2 (diff)
refactor: Sistema de itens reescrito
Em tese, este novo sistema é mais fácil de serializar. Descanse em paz pergaminhos, eu não quero reimplementá-los neste novo sistema.
Diffstat (limited to 'scripts/Entities/Items/ItemEntity.cs')
-rw-r--r--scripts/Entities/Items/ItemEntity.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/scripts/Entities/Items/ItemEntity.cs b/scripts/Entities/Items/ItemEntity.cs
new file mode 100644
index 0000000..e646e40
--- /dev/null
+++ b/scripts/Entities/Items/ItemEntity.cs
@@ -0,0 +1,25 @@
+using Godot;
+using TheLegendOfGustav.Entities;
+using TheLegendOfGustav.Map;
+
+namespace TheLegendOfGustav.Entities.Items;
+
+public partial class ItemEntity : Entity
+{
+ public Item Item { get; private set; }
+
+ public ItemEntity(Vector2I initialPosition, MapData map, Item item) : base(initialPosition, map)
+ {
+ Item = item;
+ // Eu quero muito reescrever o jogo do zero, mas não tenho tempo :(
+ EntityDefinition sad = new()
+ {
+ blocksMovement = true,
+ name = item.Definition.DisplayName,
+ texture = item.Definition.Icon,
+ Type = EntityType.ITEM,
+ };
+
+ SetDefinition(sad);
+ }
+} \ No newline at end of file