diff options
| author | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-09 19:09:34 -0300 |
|---|---|---|
| committer | Matheus <matheus.guedes.mg.m@gmail.com> | 2025-09-09 19:09:34 -0300 |
| commit | c6bbb834f7758027c0df338f1520f34fad3befea (patch) | |
| tree | 1818cd23c24be16fbe19b16dd0a510874d440d83 /scripts/Entities/EntityDefinition.cs | |
| parent | f1b51bed52ffbd90b5b7cc8dcfc6f0484bbbeb3c (diff) | |
Organização
Diffstat (limited to 'scripts/Entities/EntityDefinition.cs')
| -rw-r--r-- | scripts/Entities/EntityDefinition.cs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/scripts/Entities/EntityDefinition.cs b/scripts/Entities/EntityDefinition.cs new file mode 100644 index 0000000..a6080bd --- /dev/null +++ b/scripts/Entities/EntityDefinition.cs @@ -0,0 +1,23 @@ +using Godot; + +namespace TheLegendOfGustav.Entities; + +[GlobalClass] +public partial class EntityDefinition : Resource +{ + [ExportCategory("Entity Visuals")] + // Nome da entidade. + [Export] + public string name = "unnamed"; + // Seu sprite. + [Export] + public Texture2D texture; + // A camada da entidade. + [Export] + public EntityType Type; + + [ExportCategory("Entity Mechanics")] + // Se a entidade bloqueia movimento. + [Export] + public bool blocksMovement = true; +}
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